INFECTIOUS ZOMBIES
A fresh take on a classic idea, Fringe Tech is my take on a zombies mod. Zombified units can convert ANY unit into their faction, including other modded factions - this mod is fully compatible with other steam-workshop content. 

Zombified units receive extreme durability and a powerful jump attack. 
Zombified units can convert all sorts of units (both vanilla and non-vanilla) into their faction
Zombified units slowly seed the environment with unique, fungal weapons. These actors work as traps and area denial, and - if unchecked - can slowly envelop the entire map
Fringe is a fully developed faction, that is ripe for campaign play.
Custom brain unit can rapidly grow its own living bunker upon landing.

Backstory:
Arriving from deep space, the fringe is a fungal hivemind. It displays similarities to both fungi and viruses, and can edit the genetic material of any living host. Intensely durable, it can also survive in ferrous materials, such as the corpses of combat robots.

Notes: 
This mod is geared toward being an enemy faction, as opposed to a player faction. I had asymmetrical gameplay in mind, and wanted to create a faction so horrifying and uniquely overpowered, that it would force every player on the battlefield to cooperate. The individual units are quite easy to kill, but when the AI gets the ball rolling, youd better watch your bunker. 

--Known issues:
--This faction is for ONE player at a time. DO NOT assign fringe tech for multiple factions - this will result in an effect similar to a crab bomb.

--Some of the custom maps are quite large. My gaming PC has no issues with the custom scenes, but, with higher spawn rates, your mileage may vary. 

--Converted units may occasionally be cloned

--Overall zany- bugginess and zalo-esque feel (I enjoy this tbh).


Thanks/Credits: 
CaveCricket48, for his reflector gun script, which I used as reference for some of my own scripts.
All the great zombies mods that have been released by others - this is my take on a common idea.
